![]() ![]() *Certain balance changes only apply to civilizations and leaders not included in the base game. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. The April game update is the final of many free updates that were part of the overall content roadmap for Civilization VI – New Frontier Pass, available to anyone who owns the game.įiraxis Games is a 2K studio. The naval AI has also seen improvements, with the computer making better use of naval units that lead to more interesting choices around naval production and warfare. ![]() Because each unit changes the pacing of units in some areas, the team re-examined unit strengths across the board and made several changes, ensuring these new units feel like weighty upgrades and each smooths out previous combat differences.įor fans of True start maps, the April update adds True Start Mediterranean and True Start Huge Map. Trader units have +50 range over water and can embark as soon as they are unlocked. The April update adds three brand new units for all civilizations – Line Infantry, Man-At-Arms and the much-asked for Trebuchet. Here are the full update notes: Portugal Pack New Features Civilization - Portugal Unique Ability - Casa da ndia International Trade Routes can only reach foreign cities on the coast or with a Harbor but receive +50 towards all yields. These include Spain, Khmer, China, Mapuche, Canada, Georgia and more full details will be available in upcoming patch notes. With multiple new leaders and civilizations introduced in the last couple of months, the team revisited several existing civilizations to ensure balance. In addition, the April game update adds three brand new units available for all civilizations, two new True Start maps and naval AI balancing that raises the stakes for travel on the high seas. With all Civilization VI – New Frontier Passcontent released, this update takes the opportunity to tweak existing Civilizations and bring them in line with the latest leaders, with many of the changes stemming from player feedback. ![]()
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